Whitted Ray Tracing

Computer Graphics · Light Transport · 1980 · whitted-ray-tracing.yaml

Recursive ray tracing with perfect mirror reflection, refraction and a single shadow ray per light. The first algorithm to get interreflection right, and restricted to ideal specular paths.

Colour is the family; a dashed line is the second member of it.

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G bvh Bounding Volume Hierarchy whitted-ray-tracing Whitted Ray Tracing bvh->whitted-ray-tracing testing every primitive per ray is linear in scene size path-tracing Path Tracing path-tracing->whitted-ray-tracing randomizes every bounce instead of only mirrors rendering-equation The Rendering Equation whitted-ray-tracing->rendering-equation only mirror and refraction bounces, plus one shadow ray

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