The Rendering Equation

Computer Graphics · Foundations · 1986 · rendering-equation.yaml

States outgoing radiance at a point as emission plus the integral of incoming radiance weighted by the BSDF. Unified the previously separate ray tracing and radiosity traditions as approximations of one integral.

Colour is the family; a dashed line is the second member of it.

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G ambient-occlusion Ambient Occlusion rendering-equation The Rendering Equation ambient-occlusion->rendering-equation one visibility scalar instead of an indirect bounce image-based-lighting Image-Based Lighting image-based-lighting->rendering-equation distant incoming radiance baked into a single map instant-radiosity Instant Radiosity instant-radiosity->rendering-equation collapses indirect bounces into a set of point lights light-transport Light Transport path-tracing Path Tracing path-tracing->rendering-equation expands the recursive integral into random walks radiance Radiance radiative-transfer-equation Radiative Transfer Equation radiative-transfer-equation->rendering-equation transport along a ray, not just across surfaces radiosity Radiosity radiosity->rendering-equation solves the diffuse-only case as a linear system rendering-equation->light-transport rendering-equation->radiance the unknown it solves for is a radiance field whitted-ray-tracing Whitted Ray Tracing whitted-ray-tracing->rendering-equation only mirror and refraction bounces, plus one shadow ray

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