Split-Sum Approximation

Computer Graphics · Real-Time Shading · 2013 · split-sum-approximation.yaml

Factors the specular IBL integral into a prefiltered radiance lookup times a precomputed BRDF response table. Both halves fit in textures, which is what made physically based specular affordable in real time.

Colour is the family; a dashed line is the second member of it.

Drag to pan · scroll to zoom · click a node to open it
G microfacet-model Microfacet Model prefiltered-environment-map Prefiltered Environment Map split-sum-approximation Split-Sum Approximation split-sum-approximation->microfacet-model splits the integral into two precomputable factors split-sum-approximation->prefiltered-environment-map one of the two factors is the prefiltered map

This node

References