Treats a rough surface as a statistical field of tiny perfect mirrors. The BSDF factors into a normal distribution D, a Fresnel term F and a masking-shadowing term G, and nearly every modern material model is an instance of it.
supersedescorrects · extends
classifiesspecializes · part-of
substitutes forapproximates · alternative-to
depends onrequires · validates
Colour is the family; a dashed line is the second member of it.
Drag to pan · scroll to zoom · click a node to open it
This node
specializesis a specific case of BSDFderives the BSDF from a statistical surface model
requiresdoes not work without Fresnel Equationseach microfacet is a mirror, so needs its reflectance
requiresdoes not work without Smith Masking-Shadowingmicrofacets occlude each other at grazing angles
Referenced by
specializesBeckmann Distribution is a specific case of thissupplies a Gaussian slope distribution as D
specializesCook-Torrance is a specific case of thisfirst graphics-side instance of the framework
specializesDisney Principled BRDF is a specific case of thiswraps it in parameters artists can actually author
specializesGGX / Trowbridge-Reitz is a specific case of thissupplies a long-tailed slope distribution as D
extendsCoated Layer Model adds capability to thismicrofacet layers stacked into a single BSDF