Prefiltered Environment Map

Computer Graphics · Real-Time Shading · prefiltered-environment-map.yaml

Convolves the environment map against the BRDF lobe ahead of time, storing successively rougher versions in mip levels so a runtime lookup replaces a runtime integral.

Colour is the family; a dashed line is the second member of it.

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G image-based-lighting Image-Based Lighting prefiltered-environment-map Prefiltered Environment Map prefiltered-environment-map->image-based-lighting prefilter per roughness instead of sampling at runtime split-sum-approximation Split-Sum Approximation split-sum-approximation->prefiltered-environment-map one of the two factors is the prefiltered map

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