Specular Reflection

Computer Graphics · Materials and BSDFs · specular-reflection.yaml

Light reflected about the surface normal, concentrated in a lobe whose width is set by how rough the interface is.

Colour is the family; a dashed line is the second member of it.

Drag to pan · scroll to zoom · click a node to open it
G phong Phong specular-reflection Specular Reflection phong->specular-reflection an ad hoc cosine-power lobe with no physical basis reflection Reflection screen-space-reflections Screen-Space Reflections screen-space-reflections->specular-reflection reuses the frame buffer instead of tracing the scene specular-reflection->reflection ward-anisotropic Ward Anisotropic Model ward-anisotropic->specular-reflection roughness differs along two tangent directions

This node

Referenced by

References