Screen-Space Reflections

Computer Graphics · Real-Time Shading · also: SSR · screen-space-reflections.yaml

Ray-marches the depth buffer to find reflected surfaces. Convincing while the reflected geometry is on screen, and falls back to an environment map the moment it is not.

Colour is the family; a dashed line is the second member of it.

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G screen-space-reflections Screen-Space Reflections specular-reflection Specular Reflection screen-space-reflections->specular-reflection reuses the frame buffer instead of tracing the scene

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