An empirical specular lobe: the cosine between the reflection vector and the view, raised to a power. No physical basis, but it was the first shading model cheap enough to be ubiquitous.
supersedescorrects · extends
classifiesspecializes · part-of
substitutes forapproximates · alternative-to
depends onrequires · validates
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specializesis a specific case of Specular Reflectionan ad hoc cosine-power lobe with no physical basis
Referenced by
correctsBlinn-Phong fixes a defect in thisthe half vector is cheaper and behaves at grazing angles
References
Illumination for Computer Generated Pictures — Phong — 1975 · link