Phong

Computer Graphics · Materials and BSDFs · 1975 · phong.yaml

An empirical specular lobe: the cosine between the reflection vector and the view, raised to a power. No physical basis, but it was the first shading model cheap enough to be ubiquitous.

Colour is the family; a dashed line is the second member of it.

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G blinn-phong Blinn-Phong phong Phong blinn-phong->phong the half vector is cheaper and behaves at grazing angles specular-reflection Specular Reflection phong->specular-reflection an ad hoc cosine-power lobe with no physical basis

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