Neural Radiance Fields

Computer Graphics · Neural Representations · 2020 · also: NeRF · nerf.yaml

Fits an MLP mapping position and direction to density and colour, then renders it by volumetric ray marching. Optimizing a radiance field directly against photographs sidestepped reconstruction entirely.

Colour is the family; a dashed line is the second member of it.

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G gaussian-splatting 3D Gaussian Splatting nerf Neural Radiance Fields gaussian-splatting->nerf rasterizes explicit primitives instead of querying a field mip-nerf Mip-NeRF mip-nerf->nerf point samples alias when rendered at another scale multiresolution-hash-encoding Multiresolution Hash Encoding multiresolution-hash-encoding->nerf the deep MLP, not the idea, is what made it slow radiative-transfer-equation Radiative Transfer Equation nerf->radiative-transfer-equation an MLP supplies density and colour along the ray stochastic-gradient-descent Stochastic Gradient Descent nerf->stochastic-gradient-descent the field is fitted to photographs by gradient descent plenoxels Plenoxels plenoxels->nerf a sparse grid works too; the network was not the point

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