Learned scene representations, and their reconstruction lineage.
Colour is the family; a dashed line is the second member of it.
Fits an MLP mapping position and direction to density and colour, then renders it by volumetric ray marching. Optimizing a radiance field directly ag… · 2020
Encodes conical frusta rather than points, so the representation is aware of the footprint each sample covers and stops aliasing when rendered at a d… · 2021
Trains a small network online, during rendering, to predict outgoing radiance, so paths can terminate into a learned estimate after a couple of bounc… · 2021
A fused CUDA implementation built on hash encoding that trains a usable radiance field in seconds rather than hours, which is what turned NeRF from a… · 2022
Replaces most of the network's capacity with trainable feature vectors in hash tables at several resolutions, so a tiny MLP suffices and collisions a… · 2022
Optimizes a sparse voxel grid of spherical harmonic coefficients with no network at all, matching NeRF quality and demonstrating that the neural part… · 2022
Represents the scene as anisotropic Gaussians with spherical harmonic colour and rasterizes them sorted by depth. Explicit primitives and a rasterize… · 2023