Spectral Rendering

Computer Graphics · Color and Tone · spectral-rendering.yaml

Transports light at wavelengths rather than as RGB triples. Required for dispersion, fluorescence and correct metamerism under unusual illuminants, where RGB gives an answer that is simply the wrong colour.

Colour is the family; a dashed line is the second member of it.

Drag to pan · scroll to zoom · click a node to open it
G hero-wavelength-sampling Hero Wavelength Spectral Sampling spectral-rendering Spectral Rendering hero-wavelength-sampling->spectral-rendering one wavelength per path is unusably noisy linear-workflow Linear Workflow spectral-rendering->linear-workflow RGB math cannot express dispersion or metamerism

This node

Referenced by

References