Turning radiance into pixels a display can show.
Colour is the family; a dashed line is the second member of it.
The near-gamma-2.2 encoding almost all image files and displays use. It allocates more precision to darks, matching human contrast sensitivity, and i… · 1996
A simple rational curve that maps zero to zero and infinity to one, so nothing ever clips. Desaturates highlights and leaves images looking flat, but… · 2002
An S-shaped curve with a toe and shoulder fitted to photographic film response, which holds saturation in the highlights where a simple ratio curve w… · 2010
Carries several correlated wavelengths per path, one chosen and the rest derived from it, which removes most of the colour noise that sampling a sing… · 2014
A standardized colour management pipeline with defined working spaces and a reference rendering transform, so that the same render matches across dis…
Decode textures to linear light on read, do every lighting operation in linear space, and encode once on output. Blending or filtering encoded values…
Transports light at wavelengths rather than as RGB triples. Required for dispersion, fluorescence and correct metamerism under unusual illuminants, w…
Maps unbounded scene radiance into the range a display can emit. Every renderer needs one, and the choice of curve is as much a look decision as a te…