Renders depth from the light's point of view, then compares each shaded point against it. Image-based, so cost is independent of geometric complexity, and every artifact it has traces back to that finite resolution.
supersedescorrects · extends
classifiesspecializes · part-of
substitutes forapproximates · alternative-to
depends onrequires · validates
Colour is the family; a dashed line is the second member of it.
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requiresdoes not work without Rasterizationthe depth image comes from an ordinary raster pass
Referenced by
correctsCascaded Shadow Maps fixes a defect in thisone map cannot cover a whole frustum's depth range