Shadow Mapping

Computer Graphics · Shadows · 1978 · shadow-mapping.yaml

Renders depth from the light's point of view, then compares each shaded point against it. Image-based, so cost is independent of geometric complexity, and every artifact it has traces back to that finite resolution.

Colour is the family; a dashed line is the second member of it.

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G cascaded-shadow-maps Cascaded Shadow Maps shadow-mapping Shadow Mapping cascaded-shadow-maps->shadow-mapping one map cannot cover a whole frustum's depth range percentage-closer-filtering Percentage-Closer Filtering percentage-closer-filtering->shadow-mapping a single depth compare gives hard, aliased edges rasterization Rasterization ray-traced-shadows Ray-Traced Shadows ray-traced-shadows->shadow-mapping no resolution or bias artifacts, but noise instead shadow-mapping->rasterization the depth image comes from an ordinary raster pass shadow-volumes Shadow Volumes shadow-volumes->shadow-mapping exact silhouettes, but fill-rate bound

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