Cascaded Shadow Maps

Computer Graphics · Shadows · also: CSM, Parallel-split shadow maps · cascaded-shadow-maps.yaml

Splits the view frustum by depth and gives each slice its own shadow map, so texel density roughly tracks screen-space size instead of being wasted on the far distance.

Colour is the family; a dashed line is the second member of it.

Drag to pan · scroll to zoom · click a node to open it
G cascaded-shadow-maps Cascaded Shadow Maps shadow-mapping Shadow Mapping cascaded-shadow-maps->shadow-mapping one map cannot cover a whole frustum's depth range

This node

References