Normal Mapping

Computer Graphics · Geometry and Intersection · normal-mapping.yaml

Stores the perturbed normal directly in a tangent-space texture instead of deriving it from height differences, which removes the derivative computation and allows normals baked from a high-resolution mesh.

Colour is the family; a dashed line is the second member of it.

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G bump-mapping Bump Mapping normal-mapping Normal Mapping normal-mapping->bump-mapping stores the normal itself rather than a height parallax-occlusion-mapping Parallax Occlusion Mapping parallax-occlusion-mapping->normal-mapping perturbed normals give no parallax or self-occlusion

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