Splits a mesh into small vertex-and-triangle clusters that can be culled and dispatched independently, replacing the fixed vertex-fetch pipeline with a programmable one.
supersedescorrects · extends
classifiesspecializes · part-of
substitutes forapproximates · alternative-to
depends onrequires · validates
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extendsadds capability to Rasterizationculls per cluster instead of per triangle or per object
requiresdoes not work without SIMTa cluster is sized to one workgroup's registers
Referenced by
requiresVirtualized Geometry does not work without thisthe cut through the hierarchy is expressed as clusters