Meshlets and Mesh Shaders

Computer Graphics · Geometry and Intersection · meshlets.yaml

Splits a mesh into small vertex-and-triangle clusters that can be culled and dispatched independently, replacing the fixed vertex-fetch pipeline with a programmable one.

Colour is the family; a dashed line is the second member of it.

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G meshlets Meshlets and Mesh Shaders rasterization Rasterization meshlets->rasterization culls per cluster instead of per triangle or per object simt SIMT meshlets->simt a cluster is sized to one workgroup's registers virtual-geometry Virtualized Geometry virtual-geometry->meshlets the cut through the hierarchy is expressed as clusters

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