Hierarchical Z-Buffer

Computer Graphics · Visibility · 1993 · hierarchical-z-buffer.yaml

Keeps a mip pyramid of depth so a whole screen region can be rejected in one test against its coarsest level, instead of per pixel.

Colour is the family; a dashed line is the second member of it.

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G hierarchical-z-buffer Hierarchical Z-Buffer occlusion-culling Occlusion Culling hierarchical-z-buffer->occlusion-culling the occluders are whatever the depth buffer already holds z-buffer Z-Buffer hierarchical-z-buffer->z-buffer rejects a whole region against a depth pyramid

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