Surface Area Heuristic

Computer Graphics · Geometry and Intersection · 1990 · also: SAH · surface-area-heuristic.yaml

Chooses each split by estimating traversal cost from the probability a random ray hits each child, which is proportional to its surface area. Still the quality baseline for acceleration structure builds.

Colour is the family; a dashed line is the second member of it.

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G bvh Bounding Volume Hierarchy lbvh Linear BVH surface-area-heuristic Surface Area Heuristic lbvh->surface-area-heuristic Morton order instead of a cost-driven split search surface-area-heuristic->bvh median splits ignore the actual cost of traversal

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