Screen-Space Ambient Occlusion

Computer Graphics · Real-Time Shading · 2007 · ssao.yaml

Estimates occlusion by sampling the depth buffer around each pixel, making ambient occlusion fully dynamic and independent of scene complexity.

Colour is the family; a dashed line is the second member of it.

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G ambient-occlusion Ambient Occlusion hbao Horizon-Based Ambient Occlusion ssao Screen-Space Ambient Occlusion hbao->ssao point sampling ignores the actual horizon of the surface ssao->ambient-occlusion estimated from the depth buffer at runtime

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