Polygon Mesh
Computer Graphics · Geometry and Intersection · polygon-mesh.yaml
Vertices, edges and faces. Explicit, cheap to rasterize and to intersect, and the representation essentially all hardware is built around.
- supersedescorrects · extends
- classifiesspecializes · part-of
- substitutes forapproximates · alternative-to
- depends onrequires · validates
Colour is the family; a dashed line is the second member of it.
This node
Referenced by
- requiresRasterization does not work without thisit fills projected primitives, not implicit surfaces
- requiresRay-Triangle Intersection does not work without thisthe primitive being intersected
- requiresTexture Mapping does not work without thisneeds a surface parameterization to index into
References