Ground-Truth Ambient Occlusion

Computer Graphics · Real-Time Shading · 2016 · also: GTAO · gtao.yaml

Reformulates horizon-based occlusion with the correct cosine weighting and normalization so it converges to reference ambient occlusion instead of a darker look that needs artist compensation.

Colour is the family; a dashed line is the second member of it.

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G gtao Ground-Truth Ambient Occlusion hbao Horizon-Based Ambient Occlusion gtao->hbao earlier estimators were never normalized to ground truth

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